THE MUSIC DECK
THE MUSIC DECK
  • Overview
  • Rules
  • Cards
  • Genres
  • Rarities
  • Collection
  • Catalog
  • Track Lists
  • Battles
    • Overview
    • Venues
    • Audio
  • Career
  • Glossary
  • Charter
Card statsDJ VibeInitialisationTurnsFormats
Game

Battles

Battle rules, formats, and scoring concepts — how DJs face off using their track lists.

Card attributes

Every playable card surfaces six values on the frame. Battle rules and card text refer to them when applying modifiers, checks, and resolution.

  • Play Vibe — Shown as a 50-120 score pill top-right on the stat row. It measures how broadly the song lands with an audience and is independent of intensity. A few special songs fall below 50 or above 120, anywhere in the full 0-200 range.
    87
    PLAY VIBE 87
  • Transition Vibe — A second 50-120 score, shown as a smaller value stacked below the Play Vibe pill. It only scores while the card is transitioning in or out of its deck slot.
    45
    TRANSITION VIBE 45
  • Intensity — The triangle gauge encodes one of four levels: pop, soft, experimental, or hardcore. With a subgenre, intensity follows that subgenre; on a genre-only card it follows the parent genre mapping.
    75%
  • Advantage — The matchup strip (green side) names genres this card is strong against, each with a colour diamond taken from the genre palette.
    Hip-HopMetal
  • Weakness — The same strip (red side) names genres this card is weak against, again with matching diamonds.
    Disco/FunkVintage
  • FX box — An FX name and effect description printed on every card, applied during resolve FX.
    FX

Full advantage and weakness columns per genre: Genres — Associations.

DJ Vibe
  • Each DJ tracks their own DJ vibe score independently — there's no shared gauge to fight over.
  • Both scores start at 0 and run to 1,000,000, climbing as the match plays out.
  • The battle ends the instant either DJ's own DJ vibe reaches 1,000,000 — that DJ wins on the spot.
DJ Vibe gauge (reference)
DJ 1640,000 / 1,000,000
DJ 2310,000 / 1,000,000

Each bar starts empty at battle start and fills independently toward 1,000,000. First to fill wins.

Initialisation phase
  • Load Track list presets — both DJs bring one in (exactly 60 cards).
  • Reset DJ Vibe — each DJ's DJ vibe is set to 0.
  • Start on the MP3 Player — the base gear tier, 1 deck slot.
  • Resolve opening Queue and first DJ — draw 7 cards each before turn 1 starts.
Game turns
  • Draw — draw 1 card into your queue.
  • Pre-mix — no choice, cards resolve:
    • Transitioning in — a song card becomes a playing song.
    • Transitioning out — the card moves to the crate.
  • Mix — then you may:
    • Cue in a card — move a song or synergy card from your queue into an open deck slot. It doesn't play immediately: it starts transitioning in next turn. Exception: with only one deck slot, there is nothing to transition between, so the card is played immediately.
    • Cue out a card — move a playing song out of its deck slot, sending it into transitioning out. It moves to the crate at the next pre-mix.
    • Play an evolution — if a song in your queue is the evolution of one of your playing songs, playit directly into that song's deck slot, skipping transitioning in. The displaced playing song is cued out onto another open deck slot if you have one — it still scores its transition vibe before landing in the crate at the next pre-mix. Exception: with no open deck slot elsewhere, it goes straight to the crate instead.
    • Replace a waiting synergy card — a synergy card doesn't transition in: it waits in its deck slot until you replace it with a song from your queue. Same genre as the synergy card — the song plays immediately, even into a genre your current playing song doesn't normally permit. Different genre — the song is cued in instead. Either way, the replaced synergy card moves to the crate. Exception: you don't have to replace it — a waiting synergy card can stay in its deck slot for as many turns as you like.
    • Discard — move a card from your queue directly to the crate.
  • Resolve FX — each card's FX box is applied.
  • Score phase — each of your playing songs that isn't silenced adds its play vibe to your DJ vibe; a song transitioning in or out also adds its transition vibe.
Venues

Every DJ battle is played at a venue — Bedroom, House Party, Club, or Festival — which sets what the battle is worth and who you can face, but never the rules of a turn. Full ladder: Battles — Venues.

Further battle rules and formats coming soon.